So here it is, 13 chapters full of information about one of the hottest open-source Flash projects that makes real-time and interactive 3D come alive in the browser. Packt Publishing has just released the Papervision3D Essentials book that we (Paul Tondeur and I) have been working on this year.
I must say that we’re very satisfied with the content of the book, in that it covers loads of stuff, related to many different aspects of the engine. Some of the topics have been discussed a lot within the community, such as loading external models and applying materials. However, as the available information is quite fragmented, it was about time for an extensive introduction. Other topics, such as effects, particles and vector text, may have been somewhat underexposed in the past, and also have found their well-deserved place in the book, because they are so much fun to work with!
I guess the strength of the book is its comprehensiveness. During the writing process I told myself more than once: man, I wish I had a book like this about a year ago. It’s so nice to be able to look things up in one document, instead of searching the web for articles, of which many are outdated. Mind you, all the available tutorials and blog posts definitely have been an important source of information, along with the posts on the mailing list. And hopefully, it will stay that way. I have no worries there though, as the Papervision3D community seems to be highly committed and eager to learn and share.
All by all, Paul and I had a great time in exploring the inner working of the Papervision3D engine, finding out about hidden gems, obscure methods and cool tricks. I guess my new teaching motto is: ‘If you want to learn something, don’t read a book, write one!’ Don’t take this advice too seriously though :-).
You can find more information about the content and level of the book on the publisher’s site, which is right here.
Download sample chapter 8 - External Models - here.
Read excerpts from the book - 3D vector drawing and text, and Lines3D - here.